
Saturday, 11 December 2010
Hacktivists

Friday, 10 December 2010
In(form) The Public Interest

Friday, 3 December 2010

Thursday, 2 December 2010
Civil Service Values and Ethics

Wednesday, 1 December 2010
Time is Power

Tuesday, 30 November 2010
Change the Party

- Group think
- Entrenched attitudes and philosophies; dogma
- Established power bases within the party and its funding mechanisms
- Pecking order
- The difficulties of gaining credibility
- The limits of trying to persuade one party when you may be able to persuade parts of other groups - the constraints of loyalty
Happiness Survey

Monday, 29 November 2010
Many-festos

Tuesday, 23 November 2010
Direct Action or Direct Democracy

Monday, 22 November 2010
Online-only

Friday, 19 November 2010
Prejudicial Web

Government Spend on Opinion Polls

Friday, 12 November 2010
Twit/Her

Student Protest
Violence against property and the police certainly grabbed the media's attention. At least one policeman was hurt. It's yet to be seen if it will have any effect on government policy.
I advocate Interactive Democracy (or any direct democracy) as a way of avoiding such protests. It would give protesters a more effective voice, encourage debate, avoid destructive behaviours and reduce the cost of policing.
Wednesday, 10 November 2010
Election Courts

Thursday, 4 November 2010
Barriers to Brainwashing

- Freedom (of speech etc.)
- Agency (freedom of action)
- Complexity (the varied mix of human opinion, values and decisions; avoiding cliched thinking)
- Ends-not-means (individuals, not cogs within a larger machine)
- Thinking
Wednesday, 3 November 2010
Prisoners' Votes

Tuesday, 26 October 2010
Black and White

Interactive Democracy provides the opportunity to develop complex debates in the media and on its own web site. The presentation of all this complexity may be ignored by some, perhaps those that are entrenched in their point of view, but it may be used by others to come to a more balanced point of view. Each "fear" used by one side of the debate may be diminished by the other; "fury" can be vented; and solutions for "frustrations" may be found.
(Kathleen Taylor is a research scientist in the Department of Physiology, Anatomy and Genetics at the University of Oxford.)
Wednesday, 20 October 2010
Above the Law?

Tuesday, 19 October 2010
Suspect Suspension

Interactive Democracy could replace the House of Lords as a control and check on Commons business, without losing the input of respected Peers.
Friday, 15 October 2010
Gaming the System

- One way is that the issues to be voted on can be selected or written in such a way as to encourage one outcome.
- Another is to limit the number of choices.
- If several choices are available, a voting system may be offered that is proportional but biased.
- Deadlines for votes may be chosen to coincide with sporting events that drag peoples attention away.
- Wealthy individuals or groups, or the media, may pursue a campaign of persuasion.
- Individuals may bully others into a vote.
Monday, 11 October 2010
Applaud the Lord?

Wednesday, 6 October 2010
Play the Game
In this lecture Jane MacGonigal, Director of Game R&D at the Institute for the Future, looks at how we may be able to tap into the concentrated efforts of on-line gamers to come up with ideas to solve the world's problems. Perhaps Interactive Democracy could be seen as just such a game?
Here are some of the aspects of on-line gaming that draw people in
- Common purpose
- Playing by the same rules
- Rapid feedback
- Achievable goals
- Collaboration
- Easy access to play the game
I have previously outlined the notion of the IDeA (Interactive Democracy Award) for successful contributors, but it may also be possible to create other ways of scoring your input. Perhaps the system could track how many votes of approval have been cast on your contributions, keeping a running total on your voting account? Something to be proud of?
Experimentation: The Death of Ideology and Pursuit of Rational
In this TED talk, Esther Duflo (founder of MIT's Jameel Poverty Action Lab) explains how controlled experiments can be used to discover the best ways of fighting poverty. The same principles can be used to test many social policies and I would encourage politicians to become experts in this aspect of social science.
Interactive Democracy can also benefit from controlled and randomised social experiments. Perhaps each topic of debate should include a web site tab to propose and discuss how it can be tested. Apart from setting up experiments contributors may highlight comparisons with foreign government policy in order to shed more light on the subject.
Tuesday, 5 October 2010
Emotional to Rational

- Time: slowing down the decision making process allows us to gather more information.
- Truth: collecting hard evidence can undermine our assumptions and give our decisions stronger foundations.
- Perspective: our initial decisions are formed from our own perspective, but other inputs, over time, can encourage us to consider other points of view.
- Values: understanding what we value most, and realising that others may value something else more, can build a rationale for making a decision.
- Cost: carefully predicting the costs involved should have a strong influence on a decision.
- Probability: unfortunately, most decisions involve estimates of costs and outcomes; having a clear understanding of the chances involved should impact a decision.