- Issues can be researched with ease. They can check the facts of others' arguments.
- Voters can choose to access a variety of news and information sites which aren't monopolised by large media organisations.
- Votes can be cast from a personal mobile device in a convenient and secure way, probably boosting "turnout".
- The device can be carried to a private and secure location providing better secrecy of votes cast.
- Voters can be prompted to vote, boosting "turnout".
Showing posts with label interactive democracy. Show all posts
Showing posts with label interactive democracy. Show all posts
Tuesday, 18 March 2014
Tablets Drive Deeper News Consumption
According to this report by Starcom MediaVest and the BBC, tablet users "consume" more news across more topics. This means that mobile internet is helping educate people about current affairs, supporting the adoption of Interactive Democracy in a number of ways:-
Labels:
bbc,
interactive democracy,
news,
Starcom MediaVest,
Tablets,
vote
Monday, 17 March 2014
The Key Question
Referenda in Crimea and Scotland have one key yes/no question, but is that question the right one? Shouldn't the Crimeans have been asked if they wanted to be independent, part of Ukraine or part of Russia? The same complexity exists over Scotland's independence referendum as Merryn Somerset Webb explains in her article here. She points out that Quebec did things differently in the 1980s, offering a second referendum once details had been negotiated.
The problem with most referenda is that they are expensive to administer and costly to replicate. Not so with Interactive Democracy (ID): doing it online has tiny marginal costs. With ID, referenda can be frequent and thus much more accurate and refined.
And I suggest that if you don't vote then your Member of Parliament should vote on your behalf, so that frequent plebiscites don't become onerous yet you are always represented.
The problem with most referenda is that they are expensive to administer and costly to replicate. Not so with Interactive Democracy (ID): doing it online has tiny marginal costs. With ID, referenda can be frequent and thus much more accurate and refined.
And I suggest that if you don't vote then your Member of Parliament should vote on your behalf, so that frequent plebiscites don't become onerous yet you are always represented.
Labels:
cost of referendum,
Crimea,
interactive democracy,
Merryn Somerset Webb,
plebiscite,
Quebec,
referendum,
Scotland
Wednesday, 19 February 2014
London Sucks Wealth Out Of Britain
Aditya Chakrabortty wrote in The Guardian
"At the end of 2011, the IPPR North think tank totted up the government's transport projects until 2015. Londoners enjoyed public investment of £2731 per head; the northeast recieved just £5..... Of the 657 UK firms involved in public/private partnership deals, 75% operated out of London and the southeast between 2004 and 2012."
"At the end of 2011, the IPPR North think tank totted up the government's transport projects until 2015. Londoners enjoyed public investment of £2731 per head; the northeast recieved just £5..... Of the 657 UK firms involved in public/private partnership deals, 75% operated out of London and the southeast between 2004 and 2012."
Reported in MoneyWeek 14/02/14.
It is no coincidence that London is the center of British politics and receives the benefits noted above. If political power was implemented through Interactive Democracy we could see a far more equitable distribution of investment, given that the majority live away from London.
Wednesday, 10 July 2013
Chinese Competency
This TED talk by Eric X. Li describes the Chinese system of government and outlines why he thinks it is meritocratic, adaptable and legitimate. In short it is because the Party develops competency by promoting those that have done well managing at the local level. In addition it uses surveys to gauge public opinion. It provides fascinating insight.
While it's hard to argue with the enormous progress that China has made, I'm not sure it can be attributed to competent political management. It seems to me that it is more likely that a reduction in political management, liberating, empowering and motivating everyone, has lead to success. That's a free market argument. I suspect that economics trumps culture and culture trumps democracy (how else do you avoid a tyranny of the majority if not by a liberal culture?). But a single party may have a singularity of purpose that rarely exists in a democracy or free market. The Party may have a national strategy in support of their goal, whatever it may be. The goal could be egalitarian and transparent, such as raising the quality of life of everyone in China, or combative and opaque, such as taking control of world resources. Transparent democracy wouldn't work for the latter as target countries would take umbrage, but Interactive Democracy could still work in a single party state.
Yet Eric's focus on competency seems virtuous. The problem is, who or how do we decide who is competent? I doubt if the electorate can easily judge: surely you have to be competent yourself to judge if someone else is competent. Liking someone is different. Maybe one answer is to measure key performance indicators - a type of technocratic government that I also have sympathy with. Accurate data is important for good debates, suggestions and innovations and crucial for Interactive Democracy, too; inaccurate data and outright lies degrade democracy.
While it's hard to argue with the enormous progress that China has made, I'm not sure it can be attributed to competent political management. It seems to me that it is more likely that a reduction in political management, liberating, empowering and motivating everyone, has lead to success. That's a free market argument. I suspect that economics trumps culture and culture trumps democracy (how else do you avoid a tyranny of the majority if not by a liberal culture?). But a single party may have a singularity of purpose that rarely exists in a democracy or free market. The Party may have a national strategy in support of their goal, whatever it may be. The goal could be egalitarian and transparent, such as raising the quality of life of everyone in China, or combative and opaque, such as taking control of world resources. Transparent democracy wouldn't work for the latter as target countries would take umbrage, but Interactive Democracy could still work in a single party state.
Yet Eric's focus on competency seems virtuous. The problem is, who or how do we decide who is competent? I doubt if the electorate can easily judge: surely you have to be competent yourself to judge if someone else is competent. Liking someone is different. Maybe one answer is to measure key performance indicators - a type of technocratic government that I also have sympathy with. Accurate data is important for good debates, suggestions and innovations and crucial for Interactive Democracy, too; inaccurate data and outright lies degrade democracy.
Labels:
China,
competency,
democracy,
Eric X. Li,
goal,
interactive democracy,
single party,
strategy
Wednesday, 1 May 2013
Character Assassination
UKIP candidate Alex Wood claims character assassination by hackers of his FaceBook page. He was subsequently suspended from the party. He has reported the incident to the police and still intends to stand in the imminent council elections. (More here from the BBC.)
Worshipping or vilifying people has long been part of British politics and democracy but it does little to illuminate the issues and policies. Perhaps it's built into our base instincts but Interactive Democracy provides an opportunity to limit its corrosive effects by concentrating on issues, offering people the opportunity to write counter arguments and counter proposals and deploying sanctions against those that abuse others or present lies as evidence supporting their view. This can be achieved on the ID web site because individual voters are identified through the electoral roll yet can remain anonymous to other users. ID would also employ more stringent defences than FaceBook, based on those developed for Internet banking.
It is my view that sanctions against lies in public life would be a clarifying system for any form of democracy and I propose a format similar to the Advertising Standards Authority, where complaints trigger an investigation.
Worshipping or vilifying people has long been part of British politics and democracy but it does little to illuminate the issues and policies. Perhaps it's built into our base instincts but Interactive Democracy provides an opportunity to limit its corrosive effects by concentrating on issues, offering people the opportunity to write counter arguments and counter proposals and deploying sanctions against those that abuse others or present lies as evidence supporting their view. This can be achieved on the ID web site because individual voters are identified through the electoral roll yet can remain anonymous to other users. ID would also employ more stringent defences than FaceBook, based on those developed for Internet banking.
It is my view that sanctions against lies in public life would be a clarifying system for any form of democracy and I propose a format similar to the Advertising Standards Authority, where complaints trigger an investigation.
Labels:
Advertising Standards,
Alex Wood,
character assassination,
Facebook,
id,
interactive democracy,
UKIP
Wednesday, 10 April 2013
Finland's Internet Democracy
"The Open Ministry [Avoin Ministerio] is an official partner and has been involved in
planning and preparing the initiative and campaign for the Equal
Marriage Law initiative (in English read http://www.tahdon2013.fi/in-english/briefly/).
The initiative rewrote the history of internet democracy as almost 3% of the whole voting population signed the initiative electronically on the very first day. The threshold of 50 000 supporters needed to pass the initiative to Parliament was met within 9 hours of launching the campaign and by midnight some 120 000 people had signed the initiative with their online bank codes or mobile phone."
You can read more about Finland's system here: http://openministry.info/
Thanks to Stephen for highlighting this: http://worldleaderproposal.com/forum/index.php?topic=192.msg1959#msg1959
The initiative rewrote the history of internet democracy as almost 3% of the whole voting population signed the initiative electronically on the very first day. The threshold of 50 000 supporters needed to pass the initiative to Parliament was met within 9 hours of launching the campaign and by midnight some 120 000 people had signed the initiative with their online bank codes or mobile phone."
You can read more about Finland's system here: http://openministry.info/
Thanks to Stephen for highlighting this: http://worldleaderproposal.com/forum/index.php?topic=192.msg1959#msg1959
Sunday, 6 January 2013
Lesson's from China?
In "Intelligent Governance for the 21st Century" Nicholas Berggruen and Nathan Gardels suggest that both the American system of democracy and the Chinese system of governance are unstable and could learn from each other. In particular the authors recommend more direct democracy with a technocratic elite taking a long term view, beyond the electoral cycle. You can read an article about their book here, at The FT.
I find it difficult to imagine how elites sit comfortably with direct democracy. Perhaps we could learn more from Switzerland which sports a high standard of living but has seldom sought strategic advantage over "rival" nations. However, I think there is a strong need for institutions that seek and protect the evidential truth which is a necessary foundation for constructive debate and Interactive Democracy.
I find it difficult to imagine how elites sit comfortably with direct democracy. Perhaps we could learn more from Switzerland which sports a high standard of living but has seldom sought strategic advantage over "rival" nations. However, I think there is a strong need for institutions that seek and protect the evidential truth which is a necessary foundation for constructive debate and Interactive Democracy.
Labels:
democracy,
direct democracy,
Intelligent Governance for the 21st Century,
interactive democracy,
Nathan Gardels,
Nicholas Berggruen,
technocrats
Friday, 23 November 2012
Reflective not Reflexive
Students who were shown fleeting glimpses of candidates and were asked to judge which looked the most competent were shown to correlate with election results 2/3rds of the time, according to studies by Toderov et al (2005) and Benjamin & Shapiro (2007). This was presented in "Nudge" as evidence that voters make automatic and instinctive decisions about politicians and, generally speaking, don't reflect or deliberate much. I suggest that those instinctive reactions have evolved to be particularly important in judging people, their moods, likely behaviours or social connection. It's an animal response.
Interactive Democracy asks people to judge policies separately from candidates. I hope it would have some success at encouraging people to be reflective rather than reflexive.
Interactive Democracy asks people to judge policies separately from candidates. I hope it would have some success at encouraging people to be reflective rather than reflexive.
Labels:
Benjamin and Shapiro,
candidates,
democracy,
interactive democracy,
nudge,
reflective,
reflexive,
Toderov
Thursday, 12 July 2012
"Devil's Bargain? Energy Risks and the Public"
The House of Commons Science and Technology Committee published a report on risk communication, "Devil's Bargain? Energy Risks and the Public".
"Independent regulators should take a more prominent role in communicating the risks associated with energy generation and distribution because the government is not seen as an impartial source of information, MPs... have concluded." Reported in Nuclear Engineering International.
It seems to me that our distrust of politicians comes from many sources. We may suspect the political class of spin, manipulation, partial truths, hidden agendas, dogmatism, hubris and power seeking. I suggest that, although politics may attract a certain type of person, the adversarial nature of the political arena creates a political culture that is detrimental to public trust.
Interactive Democracy would change the political culture, with every chance of creating the respect enjoyed by Swiss politicians (described by Fossedal in Direct Democracy in Switzerland) and, at the same time, facilitates the limitless contribution of experts relevant to the field of discussion - experts identified by their qualifications in the subject.
"Independent regulators should take a more prominent role in communicating the risks associated with energy generation and distribution because the government is not seen as an impartial source of information, MPs... have concluded." Reported in Nuclear Engineering International.
It seems to me that our distrust of politicians comes from many sources. We may suspect the political class of spin, manipulation, partial truths, hidden agendas, dogmatism, hubris and power seeking. I suggest that, although politics may attract a certain type of person, the adversarial nature of the political arena creates a political culture that is detrimental to public trust.
Interactive Democracy would change the political culture, with every chance of creating the respect enjoyed by Swiss politicians (described by Fossedal in Direct Democracy in Switzerland) and, at the same time, facilitates the limitless contribution of experts relevant to the field of discussion - experts identified by their qualifications in the subject.
Labels:
devil's bargain,
direct democracy,
experts,
house of commons science and technology committee,
interactive democracy,
nuclear engineering,
political culture,
trust
Sunday, 8 July 2012
"British democracy in terminal decline"
British democracy in terminal decline, warns a report by the Democratic Audit. Juliette Jowit writes about it in The Guardian and there's a data report here, where you can access the image above.
"A study into the state of democracy in Britain warns that it is in 'long-term terminal decline' as the power of corporations keeps growing, politicians become less representative of their constituencies and disillusioned citizens stop voting or even discussing current affairs."
Interactive Democracy allows citizens to vote on policies and politicians in a simple, easy access and cost effective manner. As many TV reality shows have shown, easy access to voting fosters involvement. ID also forces politicians and corporations to engage with the electorate, who hold the real power in the land. Apart from the ID web site that fosters questions, ideas, debate and voting, there are ancillary policies that enhance democracy: laws against lying in public life, rules against media monopolies, mandatory reporting by the state media on the issues raised by the public, sanctions against uncivil contributions to debates and votes automatically devolved to your representative if you don't want to participate. Together such policies enhance the democratic ideal, quash mob mentality and demagoguery, facilitate better decisions by tapping into the immense experience and knowledge of the electorate, and educate us all through debate. Politicians, the media and the electorate can all benefit from the interaction.
"A study into the state of democracy in Britain warns that it is in 'long-term terminal decline' as the power of corporations keeps growing, politicians become less representative of their constituencies and disillusioned citizens stop voting or even discussing current affairs."
Interactive Democracy allows citizens to vote on policies and politicians in a simple, easy access and cost effective manner. As many TV reality shows have shown, easy access to voting fosters involvement. ID also forces politicians and corporations to engage with the electorate, who hold the real power in the land. Apart from the ID web site that fosters questions, ideas, debate and voting, there are ancillary policies that enhance democracy: laws against lying in public life, rules against media monopolies, mandatory reporting by the state media on the issues raised by the public, sanctions against uncivil contributions to debates and votes automatically devolved to your representative if you don't want to participate. Together such policies enhance the democratic ideal, quash mob mentality and demagoguery, facilitate better decisions by tapping into the immense experience and knowledge of the electorate, and educate us all through debate. Politicians, the media and the electorate can all benefit from the interaction.
Saturday, 7 July 2012
Democratic Reform: Silly Games
"Tory opponents of House of Lords reforms are playing 'silly games' that could threaten the coalition [minister warns]" writes Nicholas Watt in The Guardian.
Some Conservative Party MPs are opposed to Coalition plans to reform the House of Lords, making it 80% elected. They are worried that elected Lords will challenge the primacy of The Commons, potentially lose the vast experience of today's appointed Lords and reinforce Lib-Dem power, but their views may be quashed by a three-line-whip and their coalition agreement.
"Nick Clegg's outgoing strategy director warned that the Liberal Democrats would block Tory plans to reduce the size of the House of Commons if David Cameron fails to persuade his MPs to support the measure." (Redefining the electoral boundaries was mooted as equalising the number of voters in each constituency as well as reducing the number of MPs, making each vote more equal to each other.)
So here we have the workings of democracy: coalition horse trading, whipping party members into line against their judgement and reinforcing party power by manipulating the way that elections work. Where are the electorate in this process? Were these things wanted by the majority? Do politicians represent their constituents or their party? Do they vote in line with their convictions or their career prospects? All problems famously defined by Edmund Burke in 1774.
Interactive Democracy is very different. It would allow us all to propose, debate and vote on each issue as we see fit. And, by dint of web based voting, it would facilitate other voting options such as automatically morphing electoral boundaries to make each vote equal or approval voting for "Lords" from different electoral regions, each presenting their CV on the voting site.
Some Conservative Party MPs are opposed to Coalition plans to reform the House of Lords, making it 80% elected. They are worried that elected Lords will challenge the primacy of The Commons, potentially lose the vast experience of today's appointed Lords and reinforce Lib-Dem power, but their views may be quashed by a three-line-whip and their coalition agreement.
"Nick Clegg's outgoing strategy director warned that the Liberal Democrats would block Tory plans to reduce the size of the House of Commons if David Cameron fails to persuade his MPs to support the measure." (Redefining the electoral boundaries was mooted as equalising the number of voters in each constituency as well as reducing the number of MPs, making each vote more equal to each other.)
So here we have the workings of democracy: coalition horse trading, whipping party members into line against their judgement and reinforcing party power by manipulating the way that elections work. Where are the electorate in this process? Were these things wanted by the majority? Do politicians represent their constituents or their party? Do they vote in line with their convictions or their career prospects? All problems famously defined by Edmund Burke in 1774.
Interactive Democracy is very different. It would allow us all to propose, debate and vote on each issue as we see fit. And, by dint of web based voting, it would facilitate other voting options such as automatically morphing electoral boundaries to make each vote equal or approval voting for "Lords" from different electoral regions, each presenting their CV on the voting site.
Labels:
electoral boundaries,
house of lords,
interactive democracy,
Lords Reform,
Nicholas Watt,
silly games,
The Guardian
Saturday, 23 June 2012
Turning Debate into Data
One of the difficulties of any debate is how to extract the pertinent points. Interactive Democracy provides a system that can turn debate into data for analysis in many different ways. It does this by allowing people to vote point by point, question by question and on what type of evidence is being presented, from Heresay to Good Quality Empirical. Furthermore, the identity of voters, though hidden from public view, can include their age, location and qualifications.
These classifications allow users, including journalists and politicians, to analyse the debate in all sorts of different ways. It will enable better questions and summaries from journalists, new points from commentators, more focused campaigns from politicians and better law formulation from the legislature.
These classifications allow users, including journalists and politicians, to analyse the debate in all sorts of different ways. It will enable better questions and summaries from journalists, new points from commentators, more focused campaigns from politicians and better law formulation from the legislature.
Labels:
analysis,
campaigners,
data,
debate,
democracy,
demographics,
interactive democracy,
journalists,
legislature,
politicians
Friday, 22 June 2012
Complexity Theory and Diversity
In Adapt, Tim Harford writes
"...an alternative perspective comes from complexity theorists Lu Hong and Scott Page. Their decision-makers are simple automatons inside a computer, undaunted by social pressure. Yet when Hong and Page run simulations in which their silicon agents are programmed to search for solutions, they find that a group of the very smartest agents isn't as successful as a more diverse group of dumber agents. Even though 'different' often means 'wrong'... Both because of the conformity effect Asch discovered, and because of the basic usefulness of hearing more ideas, better decisions emerge from a diverse group."
Diversity is a central part of Interactive Democracy.
"...an alternative perspective comes from complexity theorists Lu Hong and Scott Page. Their decision-makers are simple automatons inside a computer, undaunted by social pressure. Yet when Hong and Page run simulations in which their silicon agents are programmed to search for solutions, they find that a group of the very smartest agents isn't as successful as a more diverse group of dumber agents. Even though 'different' often means 'wrong'... Both because of the conformity effect Asch discovered, and because of the basic usefulness of hearing more ideas, better decisions emerge from a diverse group."
Diversity is a central part of Interactive Democracy.
Labels:
Adapt,
Asch,
conformity,
diversity,
interactive democracy,
Lu Hong,
Scott Page,
Tim Harford
Thursday, 21 June 2012
Adapt: The Palchinsky Principles
In his book Adapt:Why Success Always Starts With Failure, Tim Harford writes
"What Palchinsky realised was that most real-world problems are more complex than we think. They have a human dimension, a local dimension, and are likely to change as circumstances change. His method for dealing with this could be summarised as three 'Palchinsky' principles: first, seek out new ideas and try new things; second, when trying something new, do it on a scale where failure is survivable; third, seek out feedback and learn from your mistakes as you go along."
The first Palchinsky principle chimes well with the potential creativity of Interactive Democracy. The second suggests that local government and local trials may allow lower risk, perhaps faster feedback and smaller impacts if things don't go to plan. It may also allow data from more "experiments" to be fed back into the system. Thirdly, measuring the performance of policies against their objectives provides one type of feedback but individuals can also present their experiences on the ID site, pointing out problems and proposing changes.
"What Palchinsky realised was that most real-world problems are more complex than we think. They have a human dimension, a local dimension, and are likely to change as circumstances change. His method for dealing with this could be summarised as three 'Palchinsky' principles: first, seek out new ideas and try new things; second, when trying something new, do it on a scale where failure is survivable; third, seek out feedback and learn from your mistakes as you go along."
The first Palchinsky principle chimes well with the potential creativity of Interactive Democracy. The second suggests that local government and local trials may allow lower risk, perhaps faster feedback and smaller impacts if things don't go to plan. It may also allow data from more "experiments" to be fed back into the system. Thirdly, measuring the performance of policies against their objectives provides one type of feedback but individuals can also present their experiences on the ID site, pointing out problems and proposing changes.
Labels:
Adapt,
interactive democracy,
Palchinsky,
principles,
Tim Harford
Wednesday, 20 June 2012
Science and Politics
On the BBC Radio4's Start the Week Andrew Marr asks how far scientific evidence can
influence the political agenda. Professor David Nutt is a respected
researcher working in the field of drugs, but is best known as the
government advisor who was sacked by the Home Secretary for comparing
the risks of horse-riding with taking ecstasy. He argues for a rational
debate on drugs policy based on objective evidence. Mark Henderson
despairs that this will never happen while only one of our 650 MPs is a
scientist. But the former Labour minister, David Blunkett, defends his
profession, arguing that even evidence-based policy must take into
account public opinion and perception.
One of the dangers of all forms of democracy is that it ignores evidence. Or that only the evidence that supports a preconceived policy is used. Interactive Democracy has a number of ways of dealing with this problem:-
One of the dangers of all forms of democracy is that it ignores evidence. Or that only the evidence that supports a preconceived policy is used. Interactive Democracy has a number of ways of dealing with this problem:-
- It provides an open, free and fair forum for everyone, including all the scientists in the country.
- It allows leaders to emerge from all fields, not just from the political class.
- The debate provides the opportunity to change people's minds, raise questions, challenge and clarify.
- The system gives the opportunity for all to rank the type of evidence presented, from heresay to empirical and everything in between.
- Contributions to the debate can be filtered by the type of evidence and by demographics, including the qualifications of the contributor. This provides both citizens and politicians the ability to filter the debate as they see fit, for example by those holding PhDs.
- Politicians can both contribute to the debate in its early stages, in order to shape opinion, and analyse the debate in order to help formulate referendum options, request further study or instigate limited trials and experiments.
- New laws and policies should have clearly defined measurable objectives, reviewed by the Office for National Statistics. Progress against the objective would be published on-line as part of the ID site, which would highlight failures of policy for reassessment.
- This should all be done under the umbrella law against lies in public life.
Labels:
bbc radio 4,
democracy,
interactive democracy,
lies,
politics,
Professor Nutt,
science
Tuesday, 12 June 2012
LiquidFeedback
LiquidFeedback is a German site that advocates a similar form of Interactive Democracy to this site. While I have tended towards delegating your vote to your MP whenever you want, LiquidFeedback proposes that you can delegate your vote to any other person, and a different person for each topic.
I don't necessarily object to this, but delegating to your MP may be a smaller step in implementing Interactive Democracy. At a later date any aspect of ID can be changed through the Initiative/Referendum process itself.
I don't necessarily object to this, but delegating to your MP may be a smaller step in implementing Interactive Democracy. At a later date any aspect of ID can be changed through the Initiative/Referendum process itself.
Labels:
interactive democracy,
liquid feedback
The Interactive Democracy Development Site
You can click here to see the Interactive Democracy Development Site, constructed by Stephen. It's a work in progress where we are experimenting with the design elements.
You can read our design discussions here and your input will be welcome.
You can read our design discussions here and your input will be welcome.
Labels:
development site,
interactive democracy
Friday, 8 June 2012
Politics is more like Religion than Shopping
Jonathan Haidt, professor of psychology at New York University's Stern School of Business and author of The Righteous Mind, writes in The Guardian"from the point of view of moral psychology: politics at the national level is more like religion than it is like shopping." He explains how our political views are based on our deep seated values.
He also writes "One of the most robust findings in social psychology is that people find ways to believe whatever they want to believe." Which leads us back to the important role of accurate evidence in the decision making process.
The Interactive Democracy system must integrate and clarify the evidence from a wide range of sources. But government should also monitor the effect of each decision and new law, to see if they are achieving their objectives. (This is the C in the Six Sigma DMAIC process: Define, Measure, Analyse, Improve and Control.) Policies that are failing shouldn't be hidden in fear of damaging the governments credibility but celebrated as opportunities to learn and improve. To this end, a web page report for each decision should be added to the Interactive Democarcy site, with peer reviewed data showing how policies fair compared to their objectives.
He also writes "One of the most robust findings in social psychology is that people find ways to believe whatever they want to believe." Which leads us back to the important role of accurate evidence in the decision making process.
The Interactive Democracy system must integrate and clarify the evidence from a wide range of sources. But government should also monitor the effect of each decision and new law, to see if they are achieving their objectives. (This is the C in the Six Sigma DMAIC process: Define, Measure, Analyse, Improve and Control.) Policies that are failing shouldn't be hidden in fear of damaging the governments credibility but celebrated as opportunities to learn and improve. To this end, a web page report for each decision should be added to the Interactive Democarcy site, with peer reviewed data showing how policies fair compared to their objectives.
Labels:
interactive democracy,
Jonathan Haidt,
politics,
relgion,
six sigma
Thursday, 24 May 2012
Political Culture
I don't doubt that our MPs are reasonably intelligent and accomplished people, so when I watch Prime Minister's Questions why do I see such poor behaviour?
Why is it that the opposition so often seem to talk in empty sound bites, the only purpose seeming to be to "dis" the incumbent government?
The Independent report on it in their article "Oh, Balls... when Cameron lost his temper - again."
Perhaps it isn't the quality of the people involved, but the rules of the political game that create this political culture, full of hubris, demagoguery, sound bites and spin. In "Direct Democracy in Switzerland", Fossedal writes of a different political culture where free and fair debate is underpinned by decency and respect. Interactive Democracy should be designed to foster such behaviour.
How? It focuses on issues not personalities. It seeks evidence, not unsupported opinion. It fosters truth by punishing lying. It is open and transparent; rational and egalitarian. Points made by MPs are written on-line, permanently recorded and easily searchable, forcing them to be considered rather than flippant, and allowing us to judge them. It provides rapid feedback loops that can correct bad behaviours quickly rather than allowing them to fester into new norms.
Why is it that the opposition so often seem to talk in empty sound bites, the only purpose seeming to be to "dis" the incumbent government?
The Independent report on it in their article "Oh, Balls... when Cameron lost his temper - again."
Perhaps it isn't the quality of the people involved, but the rules of the political game that create this political culture, full of hubris, demagoguery, sound bites and spin. In "Direct Democracy in Switzerland", Fossedal writes of a different political culture where free and fair debate is underpinned by decency and respect. Interactive Democracy should be designed to foster such behaviour.
How? It focuses on issues not personalities. It seeks evidence, not unsupported opinion. It fosters truth by punishing lying. It is open and transparent; rational and egalitarian. Points made by MPs are written on-line, permanently recorded and easily searchable, forcing them to be considered rather than flippant, and allowing us to judge them. It provides rapid feedback loops that can correct bad behaviours quickly rather than allowing them to fester into new norms.
Thursday, 17 May 2012
Picture The Debate
It may be possible to picture the Interactive Democracy debate in many ways. A table format allows you to scan down a list of issues and open the interesting ones. The table could be prioritised by most support, supported by which political party or by the government, most debated or most recent. Issues could be categorised by topic: taxation, law and order, health care, defence, etc. But there are other ways of visualising a debate: by a timeline, by a spider diagram, by a word cloud or perhaps some other creative solution. These methods may not be integral to the ID site, but by allowing people to mine the data (without altering it) our various web developers and media companies may come up with interesting representations that enhance democracy as a whole. The best could be added to the site at a later date.
Labels:
interactive democracy,
media companies,
prioritise,
spider diagram,
table,
timeline,
web developers,
word cloud
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